If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Crew damage: 30 HP per room tile 7. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Lanius A, almost entire ship depresurizes. Fire. 2. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. The ship basically can't touch me at this point. With some other setups I do indeed prefer to hack piloting since MC can't. Reply. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. #10. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. This page relates to the Traveling Merchant. Charge Ion: The best Ion-weapon in the game. Lanius empty beacon. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Boards. -25% cooldown. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. Zoltan crewmbers are. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. The Halberd Beam is the single best weapon in the game. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. Like any projectile weapon, lasers can miss. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. If you use Glaive on level 2 shields, it does 1 damage. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. They work worst with long cooldown weapons that take the shipdown with huge burst. The Halberd beam can remain a mainstay for the rest of the game. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. )Business, Economics, and Finance. Excellent weapon, as long as you can tear down shields. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Bio beam is a serious contender to fire beam. Most people know about certain weapons that specialize in different areas that make them memorable. There are only 8 buy-able laser weapons in FTL. Hull Beam is a good beam in general. Beams deliver the killer damage. Excellent weapon, as long as you can tear down shields. Boring, but practical. FTL was in a generous mood for this run. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. halberd beam, on the other hand, is an incredibly useful little beast. 3 missles caused fires in hacking, piloting, and weapons. The go-to missile for beating defense drones and/or locking down a room with rapid fire. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Once 2-shield enemies are showing up. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. . It's worth doing this a bunch of times if you want a good shot. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. UPD [25. Halberd Beam+Leto. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. FTL: Faster Than Light. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. You power up your weapons, which quickly gets. g. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). Discussions Rules and. They are all worth having on any setup in all situations. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Also, the beam moves faster, and spreading the damage. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Hull. You have a Leto, but it will gather a ton of dust to begin with where the. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. Friendly slaver. Halberd Beam: length 80 -> 45. I believe that the Zoltan A is the strongest ship in this tier. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Crystal Burst I. With 2 shields active, it will do 1 damage per room, because 3-2=1. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Premium Powerups Explore. And regards to the shop you had, I would probably choose fire beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. All others will be defeated by a single layer of shields. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. When I'm using beam weapons, it's usually a halberd. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Author Topic: [0. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Date Posted: Mar 29, 2014 @ 8:52am. Posts: 33. Discussions Rules and Guidelines. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Each level of a shield absorbs one level of power of a beam weapon. The Artemis is why the Kestrel is a solid ship but Fed A is weak. ). Hard Stealth A, right before last jump of sector 6. just got a second Halberd beam first move in sector 2. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. These weapons are ranked based on Damage, Swiftness, and Versatility. Keep your eye out for blue options which. The Ion Bomb ions four power bars for a little longer than its recharge time. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. The. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Don't use Hull Beam. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. One of my best runs was double halberd (and double ion bomb + hacking. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Burst Laser I. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. Halberd beam does 2 damage,. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Fight the ship. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Hacking pairs very well with beams too. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Is it not?FTL: Faster Than Light. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. So, here are the tips I can think of. You power up your weapons, which quickly gets the attention of the ship. Reply. They are good but the Halberd is king. 2 BL2 and Halb seemed the way to go. A Halberd Beam from nowhere, instantly injecting new life into this run. I'm wondering how to make these work. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. 72K subscribers in the ftlgame community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Easy win, just shreded all ships. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. In our case, S is the best characters with D being the worst, and A, B, and C filling the. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. RNG in this game is little too much to bear. 21] В. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Long beam lets you hit most rooms for big damage; Low. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. In general the Halberd is better. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. For the tables of all weapons, see Weapons (tables). Posts: 126. FTL: Faster Than Light. Sit down Burst II and Flak, you're good but not the king. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. just got a second Halberd beam first move in sector 2. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. In sector 1 on Easy. Keep the Glaive Beam charged and fire all your other weapons at once. Ruinae Retroque Rursus. FABIO. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It mostly doesn't matter on what combination of the two I use. Effect: - 8. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. All others will be defeated by a single layer of shields. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. i suppose you could argue that selling. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. Virtually no ship ever recovers from that beating, and. I'm wondering how to make these work. The Long-Ranged Scanners will detect no ship presence. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). ). Press J to jump to the feed. Every layer of active shields takes one damage off the beam. Date Posted: Feb 21, 2019 @. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. (Halberd Beam) 전력 소비. You can hit 4 rooms at a time with the halberd beam against most ships. Per page: 15 30 50. 19 votes, 14 comments. I'm wondering how to make these work. I've got a pretty strong build on my stealth A cruiser. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. That's a myth. 9. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). I'm going with Halberd Beam. This event can occur only once per sector. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. Artemis, Breach II, Ion Honorable mention: Hermes. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Hull Beam. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. For example, an Engi ship will never have offensive drones. Each laser shot temporarily removes a shield layer. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Charge Laser I. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Pike Beam is a very good early weapon but becomes much less useful later in the game. Sure, they do a lot of damage, but you have to get the shields down first. . Another problem you have is your beam weapon. Sure, they do a lot of damage, but you have to get the shields down first. Doesn't take as much power or as long to charge as the Glaive. 73K subscribers in the ftlgame community. I'm wondering how to make these work. I suppose with hacking, you don't need anything else. Catch me live every weekday from 1. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Fire drone is actually not too bad with the right setup. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Obviously fire beam is useful for causing havocs. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Leave the lasers (middle-left) alone. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Press question mark to learn the rest of the keyboard shortcuts. Other combinations just seem so subpar and not worth it. FTL was in a generous mood for this run. Open menu Open navigation Go to Reddit Home. Beams. It delivers 8 damage from one weapon slot at affordable power and time usage. A Halberd Beam from nowhere, instantly injecting new life into this run. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Then I got chain ion, pike beam as rewards. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. FTL on Steam: came from my stream on July 20th, 2021. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Having a laser weapon accompany this beam is still the best way to maximize damage. I believe that the Zoltan A is the strongest ship in this tier. BL3 is one of the worst weapons in the game. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. If they score more than one damage (I. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. 141 votes, 12 comments. Upgraded cloaking makes this easier. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. If you scare off the Lanius you could probably make use of it. Prioritize defense. I'm wondering how to make these work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once 2-shield enemies are showing up the halberd beam needs help. Attack the Lanius ship. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. This strategy does require some good luck early on, though, like with Stealth B. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. The fires quickly get out of control. If you let go, you'll have to click on the beam again in order to re-locate it. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. One-shot beam setups. 71K subscribers in the ftlgame community. i only had 3 crew. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The Halberd Beam is the single best weapon in the game. When you bring down the shield to 2 or less, use Beam to damage helm. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Glad to know they had the dedication to bring. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. 한국어 패치에서는 빔 주포로. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. The Pike. #10. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. 6 power runs are pretty situational but it still happens. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. There. Halberd Beam. For the system, see Weapon Control. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. FTL: Faster Than Light. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). " "The Zoltan's advanced shields technology give this ship an edge during each battle. 0 coins. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Image credit: FTL Wiki. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Halberd + Duals + Heavy 1 with shields hack is probably better. 74K subscribers in the ftlgame community. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. That's a myth. Fuck. . Press J to jump to the feed. I'm on Stealth A. Lanius absorbing automated scout. Hull is not as powerful, but can fit right in with your current setup. hull and pike beam suck but can be used to decent effect. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. It needs to hit the tile that the crew member is on. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Ensign;. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 2 BL2 and Halb seemed the way to go. There are also distress signals that may come from different systems. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Combat Drones are pretty much always better. Most people know about certain weapons that specialize in different areas that make them memorable. From my experience, the Halberd is the best heavy weapon. The Leto is a weaker, but quicker firing version of the Artemis. )Business, Economics, and Finance. 73K subscribers in the ftlgame community. 16 votes, 23 comments. These weapons are ranked based on Damage, Swiftness, and Versatility. Every beam weapon is way more efficient than the BL2. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. At the boss I had the burst and small attack weapon you start the game with and an ion charger. A Defense drone Mk. 1 damage isn't strong enough to cripple most system rooms outside of the. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. A Halberd Beam with hacking is more or less enough to win the game with. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Pike Beam: Takes huge sweeps across enemy hulls. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The key to using beams effectively is knowing how to aim them properly. eventually i couldnt control. Wowee. You can hit 4 rooms at a time with the halberd beam against most ships. They can be modified to take on properties of different weapons, such as lockdown or fire. The Mini Beam can hit four rooms on many ships. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. These collisions can be accidental or planned (example). Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Then, start seriously thinking about getting either a defense drone or cloaking. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Lanius A, almost entire ship depresurizes. Keep your eye out for blue options which often lead to more favorable. Enemy Heavy Ion + Halberd is a much more precise dodge. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile.